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OpenGL.hpp
1
2//
3// SFML - Simple and Fast Multimedia Library
4// Copyright (C) 2007-2018 Laurent Gomila (laurent@sfml-dev.org)
5//
6// This software is provided 'as-is', without any express or implied warranty.
7// In no event will the authors be held liable for any damages arising from the use of this software.
8//
9// Permission is granted to anyone to use this software for any purpose,
10// including commercial applications, and to alter it and redistribute it freely,
11// subject to the following restrictions:
12//
13// 1. The origin of this software must not be misrepresented;
14// you must not claim that you wrote the original software.
15// If you use this software in a product, an acknowledgment
16// in the product documentation would be appreciated but is not required.
17//
18// 2. Altered source versions must be plainly marked as such,
19// and must not be misrepresented as being the original software.
20//
21// 3. This notice may not be removed or altered from any source distribution.
22//
24
25#ifndef SFML_OPENGL_HPP
26#define SFML_OPENGL_HPP
27
28
32#include <SFML/Config.hpp>
33
34
39#if defined(SFML_SYSTEM_WINDOWS)
40
41 // The Visual C++ version of gl.h uses WINGDIAPI and APIENTRY but doesn't define them
42 #ifdef _MSC_VER
43 #include <windows.h>
44 #endif
45
46 #include <GL/gl.h>
47
48#elif defined(SFML_SYSTEM_LINUX) || defined(SFML_SYSTEM_FREEBSD) || defined(SFML_SYSTEM_OPENBSD)
49
50 #if defined(SFML_OPENGL_ES)
51 #include <GLES/gl.h>
52 #include <GLES/glext.h>
53 #else
54 #include <GL/gl.h>
55 #endif
56
57#elif defined(SFML_SYSTEM_MACOS)
58
59 #include <OpenGL/gl.h>
60
61#elif defined (SFML_SYSTEM_IOS)
62
63 #include <OpenGLES/ES1/gl.h>
64 #include <OpenGLES/ES1/glext.h>
65
66#elif defined (SFML_SYSTEM_ANDROID)
67
68 #include <GLES/gl.h>
69 #include <GLES/glext.h>
70
71 // We're not using OpenGL ES 2+ yet, but we can use the sRGB extension
72 #include <GLES2/gl2platform.h>
73 #include <GLES2/gl2ext.h>
74
75#endif
76
77
78#endif // SFML_OPENGL_HPP