- Qt 6.10
- Qt 3D
- QML Types
- Qt3D.Render (Deprecated)
- AbstractTexture
- Qt 6.10.1 Reference Documentation

# AbstractTexture QML Type

A base class to be used to provide textures. More...

Import Statement: | `import Qt3D.Render 2.10`
Status: | Deprecated

- List of all members, including inherited members

## Properties

- ComparisonFunction : ComparisonFunction
- ComparisonMode : ComparisonMode
- depth : int
- format : TextureFormat
- generateMipMaps : bool
- handle : var
- handleType : enumeration
- height : int
- layers : int
- magnificationFilter : Filter
- maximumAnisotropy : bool
- minificationFilter : Filter
- samples : int
- status readonly : Status
- target readonly : Target
- width : int
- wrapMode : QTextureWrapMode

## Detailed Description

The AbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.

All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.

## Property Documentation

ComparisonFunction : ComparisonFunction

Holds the comparison function of the texture provider.

ComparisonMode : ComparisonMode

Holds the comparison mode of the texture provider.

depth : int

Holds the depth of the texture provider.

format : TextureFormat

Holds the format of the texture provider.

generateMipMaps : bool

Holds whether the texture provider should auto generate mipmaps.

handle : var

Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.

handleType : enumeration

Holds the current texture handle type.

Constant | Value
--- | ---
`AbstractTexture.NoHandle`
`AbstractTexture.OpenGLTextureId`

height : int

Holds the height of the texture provider.

layers : int

Holds the maximum layer count of the texture provider. By default, the maximum layer count is 1.

Note: this has a meaning only for texture providers that have 3D or array target formats.

magnificationFilter : Filter

Holds the magnification filter of the texture provider.

maximumAnisotropy : bool

Holds the maximum anisotropy of the texture provider.

minificationFilter : Filter

Holds the minification filter of the texture provider.

samples : int

Holds the number of samples per texel for the texture provider. By default, the number of samples is 1.

Note: this has a meaning only for texture providers that have multisample formats.

status readonly : Status

Holds the current status of the texture provider.

target readonly : Target

Holds the target format of the texture provider.

Note: The target format can only be set once.

width : int

Holds the width of the texture provider.

wrapMode : QTextureWrapMode

Holds the wrap mode of the texture provider.