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#include <material.h>
Inherits Node.
Public Member Functions | |
Material (const char *name="") | |
virtual | ~Material () |
virtual unsigned int | nbFields () const |
virtual FieldHandle | field (const std::string &n) |
virtual FieldHandle | field (unsigned int i) |
virtual bool | isSetToDefaultValue (unsigned int i) const |
virtual unsigned int | nbEventsIn () const |
virtual EventInHandle | eventIn (const std::string &n) |
virtual EventInHandle | eventIn (unsigned int i) |
virtual unsigned int | nbEventsOut () const |
virtual EventOutHandle | eventOut (const std::string &n) |
virtual EventOutHandle | eventOut (unsigned int i) |
const char * | typeName () const |
virtual Node * | duplicate () const |
virtual Node * | duplicate (std::map< const Node *, Node * > &) const |
Public Attributes | |
Exposed Fields | |
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change. | |
SFFloat | ambientIntensity |
SFColor | diffuseColor |
SFColor | emissiveColor |
SFFloat | shininess |
SFColor | specularColor |
SFFloat | transparency |
Events In | |
EventIn< SFFloat > | set_ambientIntensity |
EventIn< SFColor > | set_diffuseColor |
EventIn< SFColor > | set_emissiveColor |
EventIn< SFFloat > | set_shininess |
EventIn< SFColor > | set_specularColor |
EventIn< SFFloat > | set_transparency |
Events Out | |
EventOut< SFFloat > | ambientIntensity_changed |
EventOut< SFColor > | diffuseColor_changed |
EventOut< SFColor > | emissiveColor_changed |
EventOut< SFFloat > | shininess_changed |
EventOut< SFColor > | specularColor_changed |
EventOut< SFFloat > | transparency_changed |
The Material node specifies surface material properties for associated geometry nodes and is used by the VRML lighting equations during rendering. Subclause 4.14, Lighting model, contains a detailed description of the VRML lighting model equations.
All of the fields in the Material node range from 0.0 to 1.0.
The fields in the Material node determine how light reflects off an object to create colour:
Material | ( | const char * | name = "" |
) |
Construct a node with all its fields set to default value, which is equivalent to the code below:
ambientIntensity = 0.2f; diffuseColor.setRGB(0.8,0.8,0.8); emissiveColor.setRGB(0,0,0); shininess = 0.2f; specularColor.setRGB(0,0,0); transparency = 0.0f;
~Material | ( | ) | [virtual] |
Virtual destructor, does nothing
unsigned int nbFields | ( | ) | const [inline, virtual] |
Returns the number of fields (exposed or not) for this node type.
Implements Node.
wrl::Node::FieldHandle field | ( | const std::string & | n | ) | [virtual] |
Return a handle on the field named n
of the node or a "unknown" typed handle if there is no such field. Valid names are:
Implements Node.
wrl::Node::FieldHandle field | ( | unsigned int | n | ) | [virtual] |
Return a handle on the i
th field of the node or a "unknown" typed handle if there is no such node. Here is how i
is related to fields:
Implements Node.
bool isSetToDefaultValue | ( | unsigned int | i | ) | const [virtual] |
Implements Node.
unsigned int nbEventsIn | ( | ) | const [inline, virtual] |
Returns the number of events in for this node type.
Implements Node.
wrl::Node::EventInHandle eventIn | ( | const std::string & | n | ) | [virtual] |
Return a handle on the event in named n
of the node or a "unknown" typed handle if there is no such event. Valid names are:
Implements Node.
wrl::Node::EventInHandle eventIn | ( | unsigned int | n | ) | [virtual] |
Return a handle on the i
th event in of the node or a "unknown" typed handle if there is no such node. emarks This class has no eventIn. This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.
Implements Node.
unsigned int nbEventsOut | ( | ) | const [inline, virtual] |
Returns the number of events out for this node type.
Implements Node.
wrl::Node::EventOutHandle eventOut | ( | const std::string & | n | ) | [virtual] |
Return a handle on the event out named n
of the node or a "unknown" typed handle if there is no such event. Valid names are:
Implements Node.
wrl::Node::EventOutHandle eventOut | ( | unsigned int | n | ) | [virtual] |
Return a handle on the i
th event out of the node or a "unknown" typed handle if there is no such node. Here is how i
is related to fields:
Implements Node.
const char * typeName | ( | ) | const [inline, virtual] |
Returns "Material"
. Useful for printing.
Implements Node.
wrl::Node * duplicate | ( | ) | const [virtual] |
Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.
Implements Node.
See Detailed Description for meaning of this field. Default value is set to
ambientIntensity = 0.2f;
See Detailed Description for meaning of this field. Default value is set to
diffuseColor.setRGB(0.8,0.8,0.8);
See Detailed Description for meaning of this field. Default value is set to
emissiveColor.setRGB(0,0,0);
See Detailed Description for meaning of this field. Default value is set to
shininess = 0.2f;
See Detailed Description for meaning of this field. Default value is set to
specularColor.setRGB(0,0,0);
See Detailed Description for meaning of this field. Default value is set to
transparency = 0.0f;
Set event associated to exposedField ambientIntensity
Set event associated to exposedField diffuseColor
Set event associated to exposedField emissiveColor
Set event associated to exposedField shininess
Set event associated to exposedField specularColor
Set event associated to exposedField transparency
Changed event associated to exposedField ambientIntensity
Changed event associated to exposedField diffuseColor
Changed event associated to exposedField emissiveColor
Changed event associated to exposedField shininess
Changed event associated to exposedField specularColor
Changed event associated to exposedField transparency
Generated on 5 Jan 2007 with
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