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NurbsTextureSurface Class Reference
[Standard Node Types]

#include <nurbstexturesurface.h>

Inherits Node.

List of all members.

Public Member Functions

 NurbsTextureSurface (const char *name="")
virtual ~NurbsTextureSurface ()
virtual unsigned int nbFields () const
virtual FieldHandle field (const std::string &n)
virtual FieldHandle field (unsigned int i)
virtual bool isSetToDefaultValue (unsigned int i) const
virtual unsigned int nbEventsIn () const
virtual EventInHandle eventIn (const std::string &n)
virtual EventInHandle eventIn (unsigned int i)
virtual unsigned int nbEventsOut () const
virtual EventOutHandle eventOut (const std::string &n)
virtual EventOutHandle eventOut (unsigned int i)
const char * typeName () const
virtual Nodeduplicate () const
virtual Nodeduplicate (std::map< const Node *, Node * > &) const

Public Attributes

Exposed Fields
A field that is capable of receiving events via an eventIn to change its value(s), and generating events via an eventOut when its value(s) change.

MFVec2f controlPoint
MFFloat weight
Fields
A property or attribute of a node. Each node type has a fixed set of fields. Fields may contain various kinds of data and one or many values. Each field has a default value.

SFInt32 uDimension
MFFloat uKnot
SFInt32 uOrder
SFInt32 vDimension
MFFloat vKnot
SFInt32 vOrder
Events In
EventIn< MFVec2fset_controlPoint
EventIn< MFFloatset_weight
Events Out
EventOut< MFVec2fcontrolPoint_changed
EventOut< MFFloatweight_changed


Detailed Description

Here is the documentation for this node type, from the ISO standard.

6.49 NurbsTextureSurface

The NurbsTextureSurface node is a NURBS surface existing in the parametric domain of its surface host specifying the mapping of the texture onto the surface. 

The parameters are as specified for the NurbsSurface node with the exception that the control points are specified in (u, v) coordinates.

The tessellation process generates 2D texture coordinates. If the NurbsTextureSurface is undefined, texture coordinates are computed by the client on the basis of parametric step size. Conventional vertex parameters do not apply on NURBS because triangles are only available after polygonization, but the conventional texture transform may be used.

NurbsTextureSurface nodes are accessed through the texCoord field of the NurbsSurface node. A NurbsTextureSurface node separately encountered is ignored.

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Constructor & Destructor Documentation

NurbsTextureSurface ( const char *  name = ""  ) 

Construct a node with all its fields set to default value, which is equivalent to the code below:

  uDimension = 0;
  uOrder = 3;
  vDimension = 0;
  vOrder = 3;

~NurbsTextureSurface (  )  [virtual]

Virtual destructor, does nothing


Member Function Documentation

unsigned int nbFields (  )  const [inline, virtual]

Returns the number of fields (exposed or not) for this node type.

Implements Node.

wrl::Node::FieldHandle field ( const std::string &  n  )  [virtual]

Return a handle on the field named n of the node or a "unknown" typed handle if there is no such field. Valid names are:

Implements Node.

wrl::Node::FieldHandle field ( unsigned int  n  )  [virtual]

Return a handle on the i th field of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

Implements Node.

bool isSetToDefaultValue ( unsigned int  i  )  const [virtual]

Implements Node.

unsigned int nbEventsIn (  )  const [inline, virtual]

Returns the number of events in for this node type.

Implements Node.

wrl::Node::EventInHandle eventIn ( const std::string &  n  )  [virtual]

Return a handle on the event in named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

Implements Node.

wrl::Node::EventInHandle eventIn ( unsigned int  n  )  [virtual]

Return a handle on the i th event in of the node or a "unknown" typed handle if there is no such node. emarks This class has no eventIn. This function is useful, with nbEventsIn() if you want to traverse all events in of a Node.

Implements Node.

unsigned int nbEventsOut (  )  const [inline, virtual]

Returns the number of events out for this node type.

Implements Node.

wrl::Node::EventOutHandle eventOut ( const std::string &  n  )  [virtual]

Return a handle on the event out named n of the node or a "unknown" typed handle if there is no such event. Valid names are:

Implements Node.

wrl::Node::EventOutHandle eventOut ( unsigned int  n  )  [virtual]

Return a handle on the i th event out of the node or a "unknown" typed handle if there is no such node. Here is how i is related to fields:

Implements Node.

const char * typeName (  )  const [inline, virtual]

Returns "NurbsTextureSurface". Useful for printing.

Implements Node.

wrl::Node * duplicate (  )  const [virtual]

Returns a deep copy of this node, that is a fully independant node with all children (if any) also copied. This is mainly useful for instanciating protos.

Implements Node.

virtual Node* duplicate ( std::map< const Node *, Node * > &   )  const [virtual]

Implements Node.


Member Data Documentation

MFVec2f controlPoint

See Detailed Description for meaning of this field. Default value is set to MFVec2f default value

MFFloat weight

See Detailed Description for meaning of this field. Default value is set to MFFloat default value

SFInt32 uDimension

See Detailed Description for meaning of this field. Default value is set to

       uDimension = 0;

MFFloat uKnot

See Detailed Description for meaning of this field. Default value is set to MFFloat default value

SFInt32 uOrder

See Detailed Description for meaning of this field. Default value is set to

       uOrder = 3;

SFInt32 vDimension

See Detailed Description for meaning of this field. Default value is set to

       vDimension = 0;

MFFloat vKnot

See Detailed Description for meaning of this field. Default value is set to MFFloat default value

SFInt32 vOrder

See Detailed Description for meaning of this field. Default value is set to

       vOrder = 3;

EventIn<MFVec2f> set_controlPoint

Set event associated to exposedField controlPoint

EventIn<MFFloat> set_weight

Set event associated to exposedField weight

EventOut<MFVec2f> controlPoint_changed

Changed event associated to exposedField controlPoint

EventOut<MFFloat> weight_changed

Changed event associated to exposedField weight


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