QMouseInput Class
(Qt3D::QMouseInput)Provides a mean of being notified about mouse events when attached to a Qt3D::QMouseController instance. More...
Header: | #include <QMouseInput> |
qmake: | QT += 3dcore |
Since: | Qt 5.5 |
Inherits: | QComponent |
Properties
- containsMouse : const bool
- controller : Qt3D::QMouseController *
- 2 properties inherited from Qt3D::QComponent
- 1 property inherited from Qt3D::QNode
Public Functions
QMouseInput(QNode * parent = 0) | |
~QMouseInput() | |
bool | containsMouse() const |
QMouseController * | controller() const |
void | setController(QMouseController * controller) |
- 5 public functions inherited from Qt3D::QComponent
- 6 public functions inherited from Qt3D::QNode
Signals
void | clicked(Qt3D::Q3DMouseEvent * mouse) |
void | containsMouseChanged() |
void | controllerChanged() |
void | doubleClicked(Qt3D::Q3DMouseEvent * mouse) |
void | entered() |
void | exited() |
void | positionChanged(Qt3D::Q3DMouseEvent * mouse) |
void | pressAndHold(Qt3D::Q3DMouseEvent * mouse) |
void | pressed(Qt3D::Q3DMouseEvent * mouse) |
void | released(Qt3D::Q3DMouseEvent * mouse) |
void | wheel(Qt3D::Q3DWheelEvent * wheel) |
- 2 signals inherited from Qt3D::QComponent
- 1 signal inherited from Qt3D::QNode
Protected Functions
void | mouseEvent(Q3DMouseEvent * event) |
void | setContainsMouse(bool contains) |
Reimplemented Protected Functions
virtual void | copy(const QNode * ref) |
virtual void | sceneChangeEvent(const QSceneChangePtr & change) |
- 1 protected function inherited from Qt3D::QComponent
- 3 protected functions inherited from Qt3D::QNode
Additional Inherited Members
- 1 static protected member inherited from Qt3D::QNode
Detailed Description
Provides a mean of being notified about mouse events when attached to a Qt3D::QMouseController instance.
Note: Qt3D::QMouseInput components shouldn't be shared, not respecting that condition will most likely result in undefined behaviors.
See also Qt3D::QMouseController.
Property Documentation
containsMouse : const bool
Access functions:
bool | containsMouse() const |
Notifier signal:
void | containsMouseChanged() |
controller : Qt3D::QMouseController *
Access functions:
QMouseController * | controller() const |
void | setController(QMouseController * controller) |
Notifier signal:
void | controllerChanged() |
Member Function Documentation
QMouseInput::QMouseInput(QNode * parent = 0)
Constructs a new Qt3D::QMouseInput instance with parent parent.
QMouseInput::~QMouseInput()
Destroys this QMouseInput object
[signal]
void QMouseInput::clicked(Qt3D::Q3DMouseEvent * mouse)
[virtual protected]
void QMouseInput::copy(const QNode * ref)
[signal]
void QMouseInput::doubleClicked(Qt3D::Q3DMouseEvent * mouse)
[signal]
void QMouseInput::entered()
[signal]
void QMouseInput::exited()
[protected]
void QMouseInput::mouseEvent(Q3DMouseEvent * event)
[signal]
void QMouseInput::positionChanged(Qt3D::Q3DMouseEvent * mouse)
[signal]
void QMouseInput::pressAndHold(Qt3D::Q3DMouseEvent * mouse)
[signal]
void QMouseInput::pressed(Qt3D::Q3DMouseEvent * mouse)
[signal]
void QMouseInput::released(Qt3D::Q3DMouseEvent * mouse)
[virtual protected]
void QMouseInput::sceneChangeEvent(const QSceneChangePtr & change)
[protected]
void QMouseInput::setContainsMouse(bool contains)
See also containsMouse().