gbuffer.cpp Example File

deferred-renderer-cpp/gbuffer.cpp
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#include "gbuffer.h"

GBuffer::GBuffer(Qt3D::QNode *parent)
    : Qt3D::QRenderTarget(parent)
{
    const Qt3D::QAbstractTextureProvider::TextureFormat formats[AttachmentsCount] = {
        Qt3D::QAbstractTextureProvider::RGBA32F,
        Qt3D::QAbstractTextureProvider::RGB32F,
        Qt3D::QAbstractTextureProvider::RGB16F,
        Qt3D::QAbstractTextureProvider::D32F
    };

    const Qt3D::QRenderAttachment::RenderAttachmentType attachmentTypes[AttachmentsCount] = {
        Qt3D::QRenderAttachment::ColorAttachment0,
        Qt3D::QRenderAttachment::ColorAttachment1,
        Qt3D::QRenderAttachment::ColorAttachment2,
        Qt3D::QRenderAttachment::DepthAttachment
    };

    const QString attachmentNames[AttachmentsCount] = {
        QString::fromLatin1("color"),
        QString::fromLatin1("position"),
        QString::fromLatin1("normal"),
        QString::fromLatin1("depth")
    };

    for (int i = 0; i < AttachmentsCount; i++) {
        Qt3D::QRenderAttachment *attachment = new Qt3D::QRenderAttachment(this);

        m_textures[i] = new Qt3D::QTexture2D();
        m_textures[i]->setFormat(formats[i]);
        m_textures[i]->setWidth(1024);
        m_textures[i]->setHeight(1024);
        m_textures[i]->setGenerateMipMaps(false);
        m_textures[i]->setWrapMode(Qt3D::QTextureWrapMode(Qt3D::QTextureWrapMode::ClampToEdge));
        m_textures[i]->setMinificationFilter(Qt3D::QAbstractTextureProvider::Linear);
        m_textures[i]->setMagnificationFilter(Qt3D::QAbstractTextureProvider::Linear);

        attachment->setTexture(m_textures[i]);
        attachment->setType(attachmentTypes[i]);
        attachment->setName(attachmentNames[i]);

        addAttachment(attachment);
    }
}

Qt3D::QAbstractTextureProvider *GBuffer::colorTexture() const
{
    return m_textures[Color];
}

Qt3D::QAbstractTextureProvider *GBuffer::positionTexture() const
{
    return m_textures[Position];
}

Qt3D::QAbstractTextureProvider *GBuffer::normalTexture() const
{
    return m_textures[Normal];
}

Qt3D::QAbstractTextureProvider *GBuffer::depthTexture() const
{
    return m_textures[Depth];
}