Window routines to manage on-screen windows

class sdl2.ext.Window(title : string, size : iterable[, position=None[, flags=None]])[source]

The Window class represents a visible on-screen object with an optional border and title text. It represents an area on the screen that can be accessed by the application for displaying graphics and receive and process user input.

The position to show the Window at is undefined by default, letting the operating system or window manager pick the best location. The behaviour can be adjusted through the DEFAULTPOS class variable.

Window.DEFAULTPOS = (10, 10)

The created Window is hidden by default, which can be overridden at the time of creation by providing other SDL window flags through the flags parameter. The default flags for creating Window instances can be adjusted through the DEFAULTFLAGS class variable.

Window.DEFAULTFLAGS = sdl2.SDL_WINDOW_SHOWN
window

The used sdl2.SDL_Window.

title

The title of the Window.

size

The size of the Window.

position

The current position of the Window top-left corner.

create() None[source]

Creates the underlying SDL2 window. This method does nothing, if the window was already created.

open() None[source]

Creates and shows the window.

close() None[source]

Closes the window, implicitly destroying the underlying SDL2 window.

show() None[source]

Show the Window on the display.

hide() None[source]

Hide the Window.

maximize() None[source]

Maximizes the Window to the display’s dimensions.

minimize() None[source]

Minimizes the Window to an iconified state in the system tray.

refresh() None[source]

Refreshes the entire Window surface.

Note

This only needs to be called, if a SDL_Surface was acquired via get_surface() and is used to display contents.

get_surface() SDL_Surface[source]

Gets the sdl2.SDL_Surface used by the Window to display 2D pixel data.

Note

Using this method will make the usage of GL operations, such as texture handling or the usage of SDL renderers impossible.